Read the step you are on
Each guide finishes one job. The first-session guide is the opening hour. Catching and controls explain a failed attempt. The statue, boot, and later-quest guides start only after the guitar is equipped.
Which SCROOMS π guides are published?
First Session: Lute, Catch, Guitar
Take Leo's Wooden Lute, finish one catch, claim Getting Started, then sell, buy the 100-Chime guitar, and equip it before you look for Halden.
How Catching Works
SCROOMS catching is a timing-and-frequency tune, then a catch zone. Progress drains when the creature leaves the zone.
PC and Mobile Controls
Talk with E, open the bag with G, tune with a click and a hold, and drag the creature in the catch zone. Mobile uses the on-screen prompts.
Chimes: Sell, Spend, and Keep Quest Catches
Chimes are the music-note currency. Julian quotes a sale before you confirm, and early shop prices are 100, 750, and 4,500.
Choose an Instrument for the Miss You Have
Compare Precision, Harmony, Tension, Luck, Tune Speed, and Resonance on the card in front of you, then equip the purchase from the bag.
Five Grove Statues and the Ocarina
Pay Respects at five Grove statues in any order, return to Halden, and play Homeward Melody as Left, Down, Up, Left.
Read the Index and Pick One Target
Open slot 3, read the silhouette's rarity and frequency, and hunt one missing card in an area you can already enter.
Songtreads, Bluestone, and the Gate Song
Return to Halden at level 25, win Shax's race for Songtreads, jump the crystal gap, and later learn Song of Passage for sigil doors.
Marina, Fenna, and Iblis
Hand Marina a held Fungstone, finish Fenna's Koroom and rose trials, and bring Iblis three Runic Scrooms before the Deep Halls piano.
